Weeks

Principle

Start with what you have.

Weeks is optimized to pull you into planning mode. You do not have to model the whole operation before the work becomes useful. Start with the information that is already clear, then let the plan grow from there.

If you have people, start there

Add everyone to the team or plan first if that is the list you trust. You can assign them later, split responsibilities later, and add shared people only once plans overlap.

If you have work, start there

Lay out the jobs first when the work is already known. Slots, times, quantities, and people can follow after the shape of the work is visible.

Ways in

Pick the interaction that matches your starting point.

Plan

Start with the structure

Create a plan when you already know the structure you want to work inside: one department, one quarter, one event, one venue area, one sprint, or any other planning boundary people recognize.

Slots

Start with the containers

Add slots first when the schedule is the clearest part: often one slot is one day, but it can also be a shift, location, stage, room, route stop, or any other unit where jobs and people meet.

Jobs

Start with the work

Add jobs inline when you are thinking in tasks: check-in, setup, inspection, handoff, greeting, driving, packing, cleanup.

People

Start with names

Add people first when the roster is the known thing. A person does not need an assignment before they can become part of the plan.

Next captures

Interactions this principle still needs.

The gallery should show more starting points than the default plan-to-slot path.

Team-first setup

Record adding several known team members before any plan exists, then show one of them flowing into planning later.

Job-first planning

Record laying out a list of jobs before slots are complete, then assigning those jobs into slots once the timeline is clearer.

Slot date helpers

Record the slot helpers as separate interactions: creating slots on subsequent days, and turning day names into concrete dates.